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Really - the team approval phase is the only part where people's agreement/disagreement about who are the spies/etc have substance.

What commonly happens is that two of three people will be arguing about something, and it will be a bit of a stalemate, and someone else saying 'Just vote!'.

What should happen here? How do you decide when the vote should happen, or whether to keep arguing?

dwjohnston
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    Arguing, if I recall, is actually outside of the game mechanics. The player who's turn it is nominates people and once he/she has done so, everyone votes. Any attempt to get a consensus before voting is just player banter. – Ellesedil May 26 '14 at 14:48

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When the leader chooses a team, the mechanics say it's time to vote. If people aren't respecting that and keep arguing anyway, the leader should overrule them and force the issue.

Note that if the leader tries to rush through a vote "too quickly", the team is likely to be rejected and the leader likely to fall under suspicion, so this is self-policing.

Free Monica Cellio
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  • What about if the leader is one of the people that is argueing, and he's apparently outvoted? He won't want to proceed with the vote knowing that it will be shut down. – dwjohnston May 26 '14 at 23:12
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    House rule the same way you would houserule any other game where someone takes too long or refuses to take their turn. That problem isn't Resistance-specific. – Free Monica Cellio May 26 '14 at 23:26
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    "He won't want to proceed with the vote knowing that it will be shut down" - that's a rather naive mindset, no? (@dwjohnston) There are several instances wherein a leader would intentionally put together a team that they have no intention of approving (though they might not say as much at the time!)... – The Chaz 2.0 May 27 '14 at 16:34
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    @TheChaz2.0 You devious so and so you. I might ask a new question asking why. – dwjohnston May 27 '14 at 21:47
  • Mwahahaha! Let's see if I can come up with a few examples... – The Chaz 2.0 May 28 '14 at 15:20
  • I am Merlin (in the Avalon version of the game), and know most (if not all) of the spies/traitors. Since they only need identify me to secure a win, I must do things to throw them off the trail, like forming a team with spies on it.
  • – The Chaz 2.0 May 28 '14 at 15:21
  • As a spy, I could put together a "decent" team (according to what popular opinion seems to be on who is loyal, etc) and then vote either way. I could reject this team and claim [whatever], when my real motive was to advance the "reject five teams in a row and the spies win" objective.
  • – The Chaz 2.0 May 28 '14 at 15:24
  • @TheChaz2.0 OP did go ask it as a separate question - http://boardgames.stackexchange.com/questions/16723/why-might-a-leader-propose-a-team-they-dont-plan-to-approve – Free Monica Cellio May 28 '14 at 18:20
  • @dwjohnston Presumably the player wants the game to continue though. – Mike R Jun 17 '15 at 14:35