MP3Gain adds metadata which your player can use to adjust the volume of a track or even track section using the PRO version.
MP3Gain also uses the ReplayGain standard which also specifies album gain to keep intended inter-track dynamics using fields "Peak track amplitude", "Peak album amplitude", "Track replay gain", and "Album replay gain". The target loudness is specified as the loudness of a stereo pink noise signal played back at 89 dB sound pressure level or −14 dB relative to full scale. This is based on SMPTE recommendation RP 200:2002, which specifies a similar method for calibrating playback levels in movie theaters using a reference level 6 dB lower (83 dB SPL, −20 dBFS).
Audacity's loudness normalization (which unlike normalization considers more than peaks) modifies your audio data in the source file. It offers two options, "perceived loudness" (default) and RMS:
- perceived loudness: the default -23 LUFS (the EBU standard) will produce audio that is approximately 25% of full scale.
- RMS: This will change the amplitude such that the result has the desired RMS level The default setting is -20dB which will also produce low level audio.
Both LUFS and RMS normalization ensures that different audio projects come out at a relatively uniform volume.
Not all players support MP3Gain or even ReplayGain metadata, so normalizing your audio files to a proper standard which doesn't clip or compress it too much is best, after which you should update the loudness metadata tags using your gain tools.