I'm building a Unity iOS app for a client in the form of an unsigned XCArchive as the client signs the XCArchive manually for security reasons.
I was following this guide beforehand: How to build and sign an iOS app on separate machines?
But I recently updated Xcode to 10.0, and now the option for don't code sign under Target->Build Settings->Code Signing Identity is missing, which is a bit of an issue when it comes to building the XCArchive.
How can I build an XCArchive without the don't code sign option?



