We present the GameCenter login screen upon the game's launch. At the end of the game, we show a GameCenter button that lets users view their achievements and the game's leaderboards. If they dismissed the original screen and aren't logged in, how can we present the login screen again? Here's the code we're using, but it's not working.
override func viewDidLoad() {
super.viewDidLoad()
// Configure view
let skView = view as! SKView
skView.multipleTouchEnabled = false
//skView.showsNodeCount = true
//skView.showsFPS = true
// Show intro scene
let introScene = IntroScene(size: skView.bounds.size, controller: self)
introScene.scaleMode = .AspectFill
skView.presentScene(introScene)
// Authenticate GameCenter player
authenticateGameCenterPlayer()
}
private func authenticateGameCenterPlayer() {
var localPlayer = GKLocalPlayer.localPlayer()
localPlayer.authenticateHandler = {(viewController : UIViewController!, error : NSError!) -> Void in
if ((viewController) != nil) {
self.presentViewController(viewController, animated: true, completion: nil)
} else {
println((GKLocalPlayer.localPlayer().authenticated))
}
}
}
func showLeaderboard() {
// User logged into GameCenter?
if (!GKLocalPlayer.localPlayer().authenticated) {
println("Local player not authenticated")
authenticateGameCenterPlayer()
return
}
// If here, user is authenticated so present leaderboards
var gcViewController = GKGameCenterViewController()
gcViewController.gameCenterDelegate = self
gcViewController.viewState = GKGameCenterViewControllerState.Leaderboards
gcViewController.leaderboardIdentifier = "highScoresLeaderboard"
self.showViewController(gcViewController, sender: self)
self.navigationController?.pushViewController(gcViewController, animated: true)
}