When you use the initialization code from the Facebook SDK website, by default it wants to wait for the page to be fully loaded be for running certain events, like the fbAsyncInit function.
I'm not sure of an "officially supported" way to bypass this, but you could load the Javascript source yourself and call the routines outright (i.e. not in the async wrapper).
This is a barebones example that stalled like you mentioned using the Facebook SDK initialization procedure but works fine with this workaround.
<html>
<head>
<title>This is a test</title>
<script src="http://connect.facebook.net/fr_FR/sdk.js"></script>
<script language="javascript">
<!--
var loggedIn = false;
var authenticated = false;
FB.init({
appId : '{your app ID here}',
xfbml : true,
version : 'v2.0'
});
FB.getLoginStatus(function(response) {
if (response.status === 'connected') {
// the user is logged in and has authenticated your
// app, and response.authResponse supplies
// the user's ID, a valid access token, a signed
// request, and the time the access token
// and signed request each expire
var uid = response.authResponse.userID;
var accessToken = response.authResponse.accessToken;
loggedIn = true;
authenticated = true;
} else if (response.status === 'not_authorized') {
// the user is logged in to Facebook,
// but has not authenticated your app
loggedIn = true;
} else {
// the user isn't logged in to Facebook.
}
});
function testLogin()
{
alert("Logged in: " + loggedIn + "\nAuthenticated: " + authenticated);
}
// -->
</script>
</head>
<body>
Testing!
<button onclick="testLogin()">Test login?</button>
<img src="http://deelay.me/5000/ http://example.com/image.gif">
</body>
</html>
I'm not sure how this will affect integration with your site, but I can't imagine it would be a problem. If anything I suppose it's worth a shot!