When it comes to 'tree update', I think you can always do it pretty elegantly
using catamorphisms (folds over trees). I have a long blog series about this,
and most of the example code below comes from part 4 of the series.
When first learning, I find it best to focus on a particular small, concrete
problem statement. Based on your description, I invented the following problem:
You have a binary tree, where each node contains a "name" and an "amount" (can
think of it like bank accounts or some such). And I want to write a function
which can tell someone to "steal" a certain amount from each of his direct
children. Here's a picture to describe what I mean:
alt text http://oljksa.bay.livefilestore.com/y1pNWjpCPP6MbI3rMfutskkTveCWVEns5xXaOf-NZlIz2Hs_CowykUmwtlVV7bPXRwh4WHJMT-5hSuGVZEhmAIPuw/FunWithTrees.png
On the left I have an original tree. The middle example shows the result I want if node
'D' is asked to steal '10' from each of his children. And the right example
shows what the desired result is if instead I asked 'F' to steal '30' in the original example.
Note that the tree structure I use will be immutable, and the red colors in the
diagram designate "new tree nodes" relative to the original tree. That is black
nodes are shared with the original tree structure (Object.ReferenceEquals to one
another).
Now, assuming a typical tree structure like
type Tree<'T> = //'
| Node of 'T * Tree<'T> * Tree<'T> //'
| Leaf
we'd represent the original tree as
let origTree = Node(("D",1000),
Node(("B",1000),
Node(("A",1000),Leaf,Leaf),
Node(("C",1000),Leaf,Leaf)),
Node(("F",1000),
Node(("E",1000),Leaf,Leaf),
Leaf))
and the "Steal" function is really easy to write, assuming you have the usual "fold"
boilerplate:
// have 'stealerName' take 'amount' from each of its children and
// add it to its own value
let Steal stealerName amount tree =
let Subtract amount = function
| Node((name,value),l,r) -> amount, Node((name,value-amount),l,r)
| Leaf -> 0, Leaf
tree |> XFoldTree
(fun (name,value) left right ->
if name = stealerName then
let leftAmt, newLeft = Subtract amount left
let rightAmt, newRight = Subtract amount right
XNode((name,value+leftAmt+rightAmt),newLeft,newRight)
else
XNode((name,value), left, right))
XLeaf
// examples
let dSteals10 = Steal "D" 10 origTree
let fSteals30 = Steal "F" 30 origTree
That's it, you're done, you've written an algorithm that "updates" levels L and
L+1 of an immutable tree just by authoring the core logic. Rather than explain
it all here, you should go read my blog series (at least the start: parts one two three four).
Here's all the code (that drew the picture above):
// Tree boilerplate
// See http://lorgonblog.spaces.live.com/blog/cns!701679AD17B6D310!248.entry
type Tree<'T> =
| Node of 'T * Tree<'T> * Tree<'T>
| Leaf
let (===) x y = obj.ReferenceEquals(x,y)
let XFoldTree nodeF leafV tree =
let rec Loop t cont =
match t with
| Node(x,left,right) -> Loop left (fun lacc ->
Loop right (fun racc ->
cont (nodeF x lacc racc t)))
| Leaf -> cont (leafV t)
Loop tree (fun x -> x)
let XNode (x,l,r) (Node(xo,lo,ro) as orig) =
if xo = x && lo === l && ro === r then
orig
else
Node(x,l,r)
let XLeaf (Leaf as orig) =
orig
let FoldTree nodeF leafV tree =
XFoldTree (fun x l r _ -> nodeF x l r) (fun _ -> leafV) tree
// /////////////////////////////////////////
// stuff specific to this problem
let origTree = Node(("D",1000),
Node(("B",1000),
Node(("A",1000),Leaf,Leaf),
Node(("C",1000),Leaf,Leaf)),
Node(("F",1000),
Node(("E",1000),Leaf,Leaf),
Leaf))
// have 'stealerName' take 'amount' from each of its children and
// add it to its own value
let Steal stealerName amount tree =
let Subtract amount = function
| Node((name,value),l,r) -> amount, Node((name,value-amount),l,r)
| Leaf -> 0, Leaf
tree |> XFoldTree
(fun (name,value) left right ->
if name = stealerName then
let leftAmt, newLeft = Subtract amount left
let rightAmt, newRight = Subtract amount right
XNode((name,value+leftAmt+rightAmt),newLeft,newRight)
else
XNode((name,value), left, right))
XLeaf
let dSteals10 = Steal "D" 10 origTree
let fSteals30 = Steal "F" 30 origTree
// /////////////////////////////////////////
// once again,
// see http://lorgonblog.spaces.live.com/blog/cns!701679AD17B6D310!248.entry
// DiffTree: Tree<'T> * Tree<'T> -> Tree<'T * bool>
// return second tree with extra bool
// the bool signifies whether the Node "ReferenceEquals" the first tree
let rec DiffTree(tree,tree2) =
XFoldTree (fun x l r t t2 ->
let (Node(x2,l2,r2)) = t2
Node((x2,t===t2), l l2, r r2)) (fun _ _ -> Leaf) tree tree2
open System.Windows
open System.Windows.Controls
open System.Windows.Input
open System.Windows.Media
open System.Windows.Shapes
// Handy functions to make multiple transforms be a more fluent interface
let IdentT() = new TransformGroup()
let AddT t (tg : TransformGroup) = tg.Children.Add(t); tg
let ScaleT x y (tg : TransformGroup) = tg.Children.Add(new ScaleTransform(x, y)); tg
let TranslateT x y (tg : TransformGroup) = tg.Children.Add(new TranslateTransform(x, y)); tg
// Draw: Canvas -> Tree<'T * bool> -> unit
let Draw (canvas : Canvas) tree =
// assumes canvas is normalized to 1.0 x 1.0
FoldTree (fun ((name,value),b) l r trans ->
// current node in top half, centered left-to-right
let tb = new TextBox(Width=100.0, Height=100.0, FontSize=30.0, Text=sprintf "%s:%d" name value,
// the tree is a "diff tree" where the bool represents
// "ReferenceEquals" differences, so color diffs Red
Foreground=(if b then Brushes.Black else Brushes.Red),
HorizontalContentAlignment=HorizontalAlignment.Center,
VerticalContentAlignment=VerticalAlignment.Center)
tb.RenderTransform <- IdentT() |> ScaleT 0.005 0.005 |> TranslateT 0.25 0.0 |> AddT trans
canvas.Children.Add(tb) |> ignore
// left child in bottom-left quadrant
l (IdentT() |> ScaleT 0.5 0.5 |> TranslateT 0.0 0.5 |> AddT trans)
// right child in bottom-right quadrant
r (IdentT() |> ScaleT 0.5 0.5 |> TranslateT 0.5 0.5 |> AddT trans)
) (fun _ -> ()) tree (IdentT())
let TreeToCanvas tree =
let canvas = new Canvas(Width=1.0, Height=1.0, Background = Brushes.Blue,
LayoutTransform=new ScaleTransform(400.0, 400.0))
Draw canvas tree
canvas
let TitledControl title control =
let grid = new Grid()
grid.ColumnDefinitions.Add(new ColumnDefinition())
grid.RowDefinitions.Add(new RowDefinition())
grid.RowDefinitions.Add(new RowDefinition())
let text = new TextBlock(Text = title, HorizontalAlignment = HorizontalAlignment.Center)
Grid.SetRow(text, 0)
Grid.SetColumn(text, 0)
grid.Children.Add(text) |> ignore
Grid.SetRow(control, 1)
Grid.SetColumn(control, 0)
grid.Children.Add(control) |> ignore
grid
let HorizontalGrid (controls:_[]) =
let grid = new Grid()
grid.RowDefinitions.Add(new RowDefinition())
for i in 0..controls.Length-1 do
let c = controls.[i]
grid.ColumnDefinitions.Add(new ColumnDefinition())
Grid.SetRow(c, 0)
Grid.SetColumn(c, i)
grid.Children.Add(c) |> ignore
grid
type MyWPFWindow(content, title) as this =
inherit Window()
do
this.Content <- content
this.Title <- title
this.SizeToContent <- SizeToContent.WidthAndHeight
[<System.STAThread()>]
do
let app = new Application()
let controls = [|
TitledControl "Original" (TreeToCanvas(DiffTree(origTree,origTree)))
TitledControl "D steals 10" (TreeToCanvas(DiffTree(origTree,dSteals10)))
TitledControl "F steals 30" (TreeToCanvas(DiffTree(origTree,fSteals30))) |]
app.Run(new MyWPFWindow(HorizontalGrid controls, "Fun with trees")) |> ignore