Which version of BASIC uses RANDOM as the pseudo-random seed command?
I believe that the following is correct, given the linked-to articles:
- Atari BASIC uses
RANDOMIZE - C64 BASIC uses
RND(-<n>) - ZX BASIC has
RANDas the keyboard token, but the actual code was totally inconsistant:- ZX80 uses
RANDOMISE - ZX81 uses
RAND - ZX Spectrum (48k/128k) uses
RANDOMIZE
- ZX80 uses
- BBC BASIC uses
RND(-<n>) - AppleSoft BASIC uses
RND(-<n>)1 - MS BASIC-80 uses
RANDOMIZE - TI-BASIC uses
RANDOMIZE - QBASIC uses
RANDOMIZE - Locomotive BASIC uses
RANDOMISE/RANDOMISE TIME
I can't find a variant that uses RANDOM.
I only ask as the listing 2 in my answer to Early 1982 PCW article about pseudo random dungeon mapping has the following line:
70 RANDOM
Footnote
1 With PEEK(78) and PEEK(79) being commonly used to augment/supplement the randomness

RANDOMIZE– OrangeDog Jan 12 '23 at 09:35PEEK(78)andPEEK(79)in the linked post aren't part of the RNG, they're being used as an input toRND(-<n>), using system memory to get some entropy. – IMSoP Jan 12 '23 at 15:17RANDOMISE/RANDOMISE TIME: https://www.cpcwiki.eu/index.php/Locomotive_BASIC#RANDOMIZE_.5Bseed.5D – fdomn-m Jan 12 '23 at 18:04RANDis in ZX81 BASIC, while the ZX Spectrum hasRANDOMIZE(but ZX80 hadRANDOMISE(!)) – Radovan Garabík Jan 12 '23 at 18:05