Youtube video here: https://youtu.be/E6qRbk5Cscw?t=1127
Most of the glitched worlds are clearly ROM fragments of world data being loaded, most of them out-of-alignment and being rather messed-up.
This one is somehow different. It's mostly but not 100% consistent; suggesting that its possibly loading some stuff from RAM instead of ROM. The characteristic of all the repeating clouds seems unique to it; and normal ROM data wouldn't look like that.
So what's actually going on here? What nonsense did it load? Is it in the middle of sprite data or something like that?
?t=5m45s– user3840170 Sep 13 '22 at 13:06I'm guessing that with the letter "T"'s ASCII code as your index (again, depends on the layout of SMB1's character rom) the table is indexed out of bounds and whatever it at that address is read and interpreted as a pointer to level data. Now that being said, it depends on what the resulting address of the "T" offset gives you, and how the tables marked "LO" and "HI" are aligned (if they even are.)
– puppydrum64 Dec 16 '22 at 14:37