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Of course, the GBA was a handheld console, and never officially shipped with actual screen lighting of any kind, unless you count the much later GBA SP and Micro models. But it was also possible to play GBA games on your normal TV using the GameCube adapter, like the Super Game Boy allowed you to play Game Boy games on your SNES in the previous era.

I've noticed that many games, even ports of old SNES games, used a very "bleak" palette/visual look. Everything looks washed out and undefined. In contrast, those SNES games nearly always had very "defined" outlines and vibrant colours.

If the reason for this general "style" is that the GBA had no built-in lighting, wouldn't it be more logical to make them even more contrasting and "defined"? Wouldn't these "pale" visuals just be even more difficult to spot on the GBA screen?

A good example is Harvest Moon: Friends of Mineral Town: https://youtu.be/gvxbjvIdNDg?t=4342

I also remember being shocked seeing the screenshots for "Golden Sun" in the review magazine. Even back then, I thought it looked awful, as if there had been some kind of error with the printing press or something. I couldn't believe how bright/pale it looked.

The entire palette appears to be cranked up, meaning that even "black lines" often come off as light-grey or perceived "bleak".

I did not see the same thing done for the most part for the GBA's predecessor, Game Boy Color, which also had colour and no lighting. What caused them to start doing this for the GBA?

user3840170
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Reinhold
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  • I had to look it up, but the GameCube adaptor actually postdates the SP by a few months; though, admittedly, that’s the original front-lit SP. – Tommy Mar 10 '21 at 23:21
  • I'm not quite sure -- are you saying the games appeared washed-out on the GBA, or on a TV / monitor using the GBA Game Cube Adapter, or both? – Michael Graf Mar 10 '21 at 23:48
  • @Tommy According to Wikipedia, it was two full years between GBA and the GBA SP. Regardless of that, I assume that the vast majority got the original. – Reinhold Mar 10 '21 at 23:57
  • @MichaelGraf Just in general. I don't have a GBA to physically look at it now (since many years), so I'm going by the printed screenshots, YouTube videos, screenshots and memories. – Reinhold Mar 10 '21 at 23:58
  • @snips-n-snails Not really... – Reinhold Mar 10 '21 at 23:59
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    @Reinhold yes, both the SP and the GameCube adaptor came out in 2003, the SP a few months before the GameCube adaptor. So my only point is that it wasn’t possible to play GBA games on your TV until after you could play them on a lit screen. It’s a minor observation, certainly. – Tommy Mar 11 '21 at 00:49
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    @Reinhold There does seem to be some overlap. Especially that the answer also seems to be ‘no they weren’t’ in some cases – see for example the third-generation Pokémon games. – user3840170 Mar 11 '21 at 07:56
  • I can recall at least one game that used the GBA offered a toggle setting for screen colour vividity. (I think it was Final Fantasy Crystal Chronicles for the GC, which used the GBA via link cables.) At the time I presumed that this was because of hardware differences between the GBA and SP's displays. – Kaz Mar 13 '21 at 06:26
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    The top answer on the "duplicate" question discusses perspective correction and textures of the PS1, which are inherently 3D properties. Many (most?) of the GBA titles I played were 2D sprite-based games, so I'm unsure how mutually applicable these answers are. – Kaz Mar 13 '21 at 06:29
  • I think this question may deserve its own answer. This article suggests that the colours chosen for these games did in fact look good on the GBA screen, or at least, as good as anything could. It may be more a case that most emulators aren't accurately simulating the characteristics of the GBA's LCD screen. https://near.sh/articles/video/color-emulation – Weeble Feb 20 '22 at 22:59

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