I was analyzing this source code of the Ising model. I found the term "transient state".
I also found the term in this text:
There are two absorbing states in this Markov chain because once either Jane or Eddie wins, the game is over, and the die is not rolled again. That the winner’s side of the die remains up forever is reflected in the value of unity along the diagonal and the value of zero in the nondiagonal elements for states 1 and 2. Also note that one of the 10 sides must be up, and so the sum of all the elements in each row of Mdie must be unity. We multiply the matrix Mdie on the left-hand side by a unit row vector VT with a 1 in the state the die is in before it is rolled. For the game to start the initial vector must be in the transient state, that is, it must be in state 3.
In this text:
And, in this text:
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5. Except actually this one just goes steps instead of checking for convergence because all I want to do is make an animation of the transient part.
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You would normally run this on a 10x10 or maybe 20x20 lattice, and run for many more steps to get better convergence, but blog posts need visuals, and I wanted an animation of the transient state.
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However, Firstly, I am not sure if these texts are related to the C# source code.
Secondly, I am not sure if that term is transient state or transition state.
- What is a "transient state" or "transition state" in Ising models?
How do we treat these values during the simulation?
Do we discard these values? If so, why?
