I have a series of points fed into a voronoi graph class that returns a series of edges defining the bounds between these points, the process works it returns a series of edges.
I now need to do a ray/fill using the points and these edges to build polygons around each point.... for the life of me I can't seem to figure out a process of doing this or a code sample... C# code or thought process would be great .... maybe ray collision?
