Where does the term "Roguelike game" come from? I've never played this type of game before except perhaps as a coin operated game in an arcade.
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Related: What attributes makes a game a Roguelike? – Nov 20 '12 at 17:00
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As InvaderSkoodge pointed out in his comment link to the origin of Rogue-likes
The roguelike genre takes its name from Rogue, a role-playing video game based on the Dungeons & Dragons role-playing games, including concepts such as stats and experience points.
Games that follow the Rogue trend will often include features such as:
- Randomized Dungeons
- Dungeons and Dragons based leveling
- Unforgiving difficulty (lack of a checkpoint system, perma-death, etc.)
Some good examples of rogue-likes, or games inspired by the roguelike genre, are FTL: Faster Than Light, Crawl, Brogue, Nethack, "Hack, Slash, Loot", and, obviously, Rogue.
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I'll get flamed for this, but Diablo (1) was a very stripped down roguelike game. Roguelike get a large part of their flexibility because they lack art assets. When I loaded it up the first time, I noted the basic similarities is shared with the rogue-like games I had played on the amiga, atari, pc, cp/m etc.etc – horatio Nov 20 '12 at 22:24
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@horatio I wouldn't say that it's strictly 100% a Rogue-like, but yes, there's definitely some similarities. – Rilgon Arcsinh Nov 22 '12 at 11:52