Minimum damage and Maximum damage values will now display separately in an item's tooltip (i.e. "+2-4 Damage" will now display as "+2 Minimum Damage” and “+2 Maximum Damage")
Isn't that counter-intuitive?
I simply don't get how this is meant to be logical and make sense. Every time I look at it, i think to myself, "Add the two to get the actual maximum".
Have I misunderstood this calculation entirely? Or do you all agree that the tooltip is confusing?
Maybe someone can post calculations that explain why this way makes more sense.
EDIT
I still need a conclusive answer (or confirmation) to the below:
An item with 10 - 12 damage gets a modifier of +2 min / +2 max (or +2-4 as per the pre 1.0.3 tooltip).
Does this item scale to 12 - 14 damage ?
If the same item gets +3 min / +3 max (in this case, old tooltip listed +3-6?), does it scale to 13 - 16 or 13 - 15 ?
How does one explain what the old tooltip did? i.e. what does the 6 mean in +3-6 as per above?



10-12that gets a+2/+2modifier would increase to12-15. If it received a bonus of+3/+3, it would increase to13-17. – LessPop_MoreFizz Jun 23 '12 at 13:34