In Overwatch, armor reduces damage taken by 5. Is there a minimum damage or it actually goes to 0?
Lets take Winston for ex. He has:
Tesla Cannon:
Type: Multitarget Beam
Damage: 60 per second, 3 per round
Maximum range 8 meters
Area of effect 6 meter width
Ammo 100
Ammo usage 20 rounds per second
Reload time 1.5 seconds
Headshot ✕
If you check the bolded part you see that he actually does 3 damage per round. That, reduced by armor means -2 (0 since I guess you don't start healing the enemy :)) ) damage. This basically means that any character with 1 armor is unbeatable by Winston. My instinct (and the 99999 kills in Overwatch - although I never checked if the dead ppl had armor or not :P) tells me I'm wrong, but can't find anything to back me up.
Is there maybe a minimum of 1 damage/round or something?