As far as I've read, there are a few
methods to gain access to the room. I
have everyone at the Legend of Zelda:
A Link to the Past message board at
GameFAQs.com to thank for this
information! THANKS GUYS! I hope this
FAQ pays tribute to all of your hard
work and effort to bring this secret
out.
NOTE: To do any of these, you MUST
have the Pegasus Shoes, because you
HAVE to run.
The first method, and the one I use
the most often, and works the most
often for me, is the following. Start
the game from a save file, and choose
to start out at the Sanctuary. As the
game starts, you're within the walls
of the Sanctuary. Immediately run
south, out of the Sanctuary, and then
south again, out of the garden of the
Sanctuary. Then run west one screen,
and turn south as soon as you can.
You'll now be in a heavily wooded
area. Carefully (and quickly)
navigate the trees, bushes and
enemies, and head west, to the side
passage into the castle walls. Once
here, run south, then east, and then
north. Run north and run INTO the
bush that hides the hidden passage
into the castle basement, and you'll
fall into it. If you're fast enough,
instead of falling into the basement,
you'll fall into the Chris Houlihan
Room. Neat-o. Thanks to a good guy at
the Zelda: LttP message boards, named
ABR. Thanks to him, this FAQ is
possible, because his help turned me
on to this secret!
The second method is similar. Go to
Kakariko village, to the vertical
pathway on the east side of town, on
the edge of town. GO to the north of
it, and run north. Run east, past the
Fortune Teller's house, and then run
south into the wooded area. From
here, it's identical to the first
method... this version never worked
for me, but coincidentally, this is
the version most people seem to
successfully use, so I was probably
not fast enough. You may have
different luck, however.
Now for an unconfirmed method. Many
people say that if you fall into a
hole in Ganon's Tower (e-mail me to
confirm WHICH hole), that you will
fall into the Chris Houlihan Room.
This is unconfirmed.
The fact of the matter is that the
room seems to be designed in such a
way that if there's any malfunction
with the game cartridge, that it'll
automatically transport you here.
David Wonn sites this one his site,
saying that the game scans for
problems when entering caves and
houses, and if there is a malfunction
with the cartridge, you will be
transported to the Chris Houlihan
Room. This is confirmed, but very,
very rare. David Wonn says that you
have a better chance of winning the
lottery than hitting it this way.