I read this excellent explanation of how building armor provides diminishing returns in terms of reducing damage, but scales effective health linearly. I am bad at math. So in what cases would you need to stay alive longer and prefer to build armor as opposed to wanting to increase your health? And how does increasing your health scale your effective health?
I'm not sure if I'm asking the right questions, so any help is appreciated.
Edit:
To clarify, I'd like an example matchup and build with reasons why you might choose armor or health based on flat stats. I guess I need an explanation of the math. If building armor scales effective health linearly, is it the same as just building health?
Thanks for all the helpful responses. This makes a lot more sense to me in words than numbers. I'll vote on one after I go through these.
EffectiveLife = Life/(1-DR) = Life * (1+Armor/100). Increasing your Life by X will increase your effective Life byX*(1+Armor/100). Increasing your Armor by Y will increase your effective Life byLife * Y/100– MrLemon Sep 29 '14 at 21:58