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My little Kerbonaut is currently circling the planet in a stable orbit, and seems to be having a grand ol' time with it. You should see the smile on his face. He's been circling now for what looks like 5 days, and is still smiling. Poor little guy doesn't know what I have in store for him.

I could bring him down. I mean, he does have some science for me that I need for the next upgrade, but that doesn't sound like as much fun. I'm pretty proud of the little guy for making orbit. Can I just leave him up there forever, or will he eventually die of starvation or something? And if I do leave him up there, and decide to one day retrieve him (dead or alive) can I dock with that and extract him and (more importantly) my science from the ship, even though it doesn't have any docking equipment?

LoveAndCoding
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4 Answers4

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Kerbals are currently immune to the ravages of:

  • Hunger
  • Thirst
  • Intense G-Forces
  • Boredom
  • Spacesuit Rupture
  • Sleep Deprivation
  • Loneliness
  • Catastrophic Bladder Malfunction

So, in short, you can leave him orbiting indefinitely. For science. You monster.

As to retriving him "eventually", you won't be able to dock if the ship doesn't have anything to dock with, but you might be able to get another ship close enough that your little kerbal can EVA over and enter the new ship.

LoveAndCoding
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Raven Dreamer
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    Stranding Kerbals is a rite of passage for tower control. In space, on a distant planet, you name it. If you haven't stranded at least one, you're doing it wrong. – Frank Mar 09 '14 at 19:41
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    @Frank Rescue missions are a waste of perfectly good boosters which could be spent doing science. – Thomas Mar 10 '14 at 09:53
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Currently, resources such as oxygen, food, or other things necessary to sustain Kerbal life have not been implemented (except through mods). He won't even die of old age. Since you are in a stable orbit, your Kerbal is effectively immortal, so long as you don't touch him or his ship.

Getting him back will be a bit trickier; to get the science he has, you have to either transmit it (and lose some in the process), or land the ship in a survivable manner. If you just want the Kerbal himself back, landing will also work for that. You can also get another ship close by with extra room, and then EVA your Kerbonaut into the other ship. Even with docking, you can't transfer Kerbals, so to get him and leave the ship alone, EVA is your only option.

Just to note: docking is a whole other ball of wax. The easier way by far is to just land the ship.

Frank
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  • yes, and EVA is the only way to extract science from a ship too. – jwenting Mar 10 '14 at 08:48
  • As jwenting said, you can take science from a command pod and any science instruments you have while on an EVA. If you have previously manouvered another ship with an empty seat into the general area (within ~100m), it would be possible to abandon ship and take your science with you. – Yos233 Apr 10 '14 at 03:29
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When Asteroid Redirect Mission update will see the light, you will be able to dock. Kinda. You would need to grab that ship like you would grab an asteroid.

See forum post by Rowsdower, Kommunity Manager:

What is this Claw thing?

The Advanced Grappling Device, or “claw”, is your primary means of capturing an asteroid. The Claw works very much like a docking port, however, it doesn’t require a mate node to dock to. That means it can grab on to almost any object. Once grabbed on, you can even transfer fuel from the grabbed objects (provided they have any).

So, if your "eventually" will be long enough, you will be able to dock.

Mołot
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  • The claw can transfer fuel?! How does that work? Does it have a sample drill that can be used to puncture the recipient's high pressure cryogenic fuel / oxidizer tanks? wtf lol, I have to try this to believe it. – Dan Ross Jul 10 '15 at 13:54
  • @Dan Last time I tried, it worked. Don't know what's the in game world description of this. – Mołot Jul 10 '15 at 13:56
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(Adding a new answer as there have been significant changes to the game since previous answers.)

As mentioned before Kerbals in a stable orbit will happily stay put, until disturbed or rescued, in the stock game.

Rescuing stranded Kerbals is now easier with new features from version 1.1 onward: Grabber Claw Allows a form of docking when rescuing Kerbals and craft without docking ports, by grabbing a Kerbal or craft.
Kerbals and resources can then be transferred between the craft, the claw released and the Kerbal taken home.
Whole craft can be taken back to Kerbin if the rescue craft has enough thrust and fuel to either refuel the stranded craft or tow/push it. A big enough rescue craft can even re-enter while holding the stranded craft, bringing it, the Kerbals, and the full science value, home.

EVA Construction Mode With the addition of Engineer Kerbals ability to build in space and cargo storage in 1.7.1 expansion and 1.11 you can repair and improve a stranded craft. Load up the rescue craft cargo space with fuel tanks, small engines, solar panels, and maybe a heatshield. For un-Kerballed stranded craft take a probe core. Once close dock/grab the craft or EVA an Engineer, and add the necessary parts to get the stranded craft mobile.

Resource transfer and Fuel Ducts Transferring fuel can be complicated if the stranded craft has tanks separated by certain structural components or heatsinks which prevent the normal resource transfer. Engineers in EVA construction mode can either:

  • Attach fuel ducts across the gaps
  • Ferry fuel across gaps by attaching a small fuel tank/battery/science pod/resource container, switching to the craft, transferring resources to it, switching back to EVA, detaching the tank, carrying it to the target tank, attaching it, again switch and transfer, repeat as necessary.
LeighC
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