Questions tagged [twilight-struggle]

Twilight Struggle is a card-driven, quick-playing, low-complexity game. The game map is a world map of the period, whereon players move units and exert influence in attempts to gain allies and control for their superpower. As with GMT's other card-driven games, decision-making is a challenge; how to best use one's cards and units given consistently limited resources?

"Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are – but a call to bear the burden of a long twilight struggle..." – John F. Kennedy

In 1945, unlikely allies toppled Hitler's war machine, while humanity's most devastating weapons forced the Japanese Empire to its knees in a storm of fire. Where once there stood many great powers, there then stood only two. The world had scant months to sigh its collective relief before a new conflict threatened. Unlike the titanic struggles of the preceding decades, this conflict would be waged not primarily by soldiers and tanks, but by spies and politicians, scientists and intellectuals, artists and traitors. Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. The entire world is the stage on which these two titans fight to make the world safe for their own ideologies and ways of life. The game begins amidst the ruins of Europe as the two new "superpowers" scramble over the wreckage of the Second World War, and ends in 1989, when only the United States remained standing.

Twilight Struggle inherits its fundamental systems from the card-driven classics We the People and Hannibal: Rome vs. Carthage. It is a quick-playing, low-complexity game in that tradition. The game map is a world map of the period, whereon players move units and exert influence in attempts to gain allies and control for their superpower. As with GMT's other card-driven games, decision-making is a challenge; how to best use one's cards and units given consistently limited resources?

Twilight Struggle's Event cards add detail and flavor to the game. They cover a vast array of historical happenings, from the Arab-Israeli conflicts of 1948 and 1967, to Vietnam and the U.S. peace movement, to the Cuban Missile Crisis and other such incidents that brought the world to the brink of nuclear annihilation. Subsystems capture the prestige-laden Space Race as well as nuclear tensions, with the possibility of game-ending nuclear war.

A deluxe edition, published in 2009 includes the following changes from the basic game:

  • Mounted map with revised graphics
  • Two double-thick counter sheets with 260 counters
  • Deck of 110 event cards (increased from 104)
  • Revised rules and player aid cards

Upgrade kit for the owners of the previous version includes the following:

  • Mounted Map with revised graphics
  • New card decks
  • Updated Rules & Charts

There are also the deluxe mounted map and deluxe euro-style countersheet upgrades.

19 questions
10
votes
1 answer

What are the differences between the 2009 and 2011 reprints of Twilight Struggle?

I'm interested in getting a copy of "Twilight Struggle", having enjoyed "1960: The Making of the President" and seeing that the former is currently the top ranked game on BoardGameGeek. It seems that there are two versions that are available to buy…
Mark Longair
  • 1,502
  • 1
  • 11
  • 22
7
votes
3 answers

Twilight Struggle, Longer game

My friend and I play a lot of Twilight Struggle and we have a lot of fun with it. The thing is we only reach the late war 1 in 5 times so far. Is this how it is supposed to go or are we doing something wrong? After an answer: USSR and USA both win…
Wouter
  • 383
  • 1
  • 10
7
votes
1 answer

Can you confirm these DEFCON verbs for Twilight Struggle?

For example, DEFCON is currently at 3. Due to some trigger (event card, end of turn, etc.) it needs to move. Can you confirm my understanding of the verbs? INCREASE: Move DEFCON to left to 4 IMPROVE: Move DEFCON to left to 4 DECREASE: Move…
James Allen
  • 105
  • 1
  • 6
6
votes
2 answers

How can we adjust starting conditions in Twilight Struggle to favour the USSR?

My girlfriend and I play Twilight Struggle. She likes playing as USSR. I'm a bit better at the game, which leads to a frustrating situation where I win most of the games. Are there any generally accepted thoughts on altering the starting conditions…
6
votes
1 answer

Twilight Struggle: When are we allowed to do a Realignment Roll?

I know this sounds like a silly question, but the rules are kinda awkwardly worded and I've seen some videos of Twilight Struggle where this restriction is overlooked. From the rules (section 6.2.1): To attempt a Realignment roll, the acting player…
Aviad Ben Dov
  • 860
  • 7
  • 16
5
votes
1 answer

What happens if you need to play Missile Envy, but cannot due to Red Scare/Purge + Quagmire/Bear Trap?

Say Quagmire/Bear Trap as well as Red Scare/Purge are currently in effect. Opponent plays Missile Envy. Now I need to play Missile Envy on my turn, but I can't discard it to Quagmire/Bear Trap because it's 1-op now and those cards require 2 ops.…
Allure
  • 13,236
  • 2
  • 42
  • 103
3
votes
1 answer

Is it possible to postponed the Turn 7 reshuffle to Turn 8?

As a Twilight Struggle player, it's important to be aware of the Turn 3 and Turn 7 reshuffles, and you need to plan your card management strategy accordingly. For example, a US player holding De-Stalinization would normally try to space it on Turn 3…
HenricF
  • 155
  • 1
  • 6
3
votes
1 answer

Am I understanding the China Card right in Twilight Struggle?

I want to make sure I understand this right. Most cards, I can either choose the Event, or use the OPS Points in the top-left corner. If I choose the Event, then the OPS points in the corner is irrelevant to that specific card play (unless the…
James Allen
  • 105
  • 1
  • 6
3
votes
1 answer

In Twilight Struggle, can I place influence in countries that border my superpower?

For instance, as the US, I want to place influence in Mexico. The only other influence I have in Central America is in Panama, a few spaces away. Thematically this seems obvious, yes. They're directly connected to me. But I don't get a precise…
Joe Flynn
  • 688
  • 7
  • 21
2
votes
1 answer

South African Unrest clarification

The mid war card South African Unrest seemed perfectly clear to me, until I read the Twilight Strategy article on it. How, exactly, can the event be played? South African Unrest reads: USSR either adds 2 Influence in South Africa or adds 1…
Joe Flynn
  • 688
  • 7
  • 21
2
votes
1 answer

What happens if I play Quagmire/Bear Trap on myself on AR 7?

Quagmire* says the following: On next action round, US player must discard an Operations card worth 2 or more and roll 1-4 to cancel this event. Repeat each US player Action round until successful or no appropriate cards remain. If out of…
Joe Flynn
  • 688
  • 7
  • 21
2
votes
1 answer

Does the event on CIA Created* have a one-time effect or last the duration of the turn?

The event on CIA Created* reads: The USSR reveals their hand of cards for this turn. The US may use the Operations value of this card to conduct Operations. Playing as the US, am I allowed to look at the USSR's hand anytime during the turn which…
IanH
  • 178
  • 1
  • 6
2
votes
0 answers

What is it about Twilight Struggle that keeps it so consistently highly rated on BGG?

Some say it's due to BGG being full of people who lived through the Cold War, adding a certain nostalgic element, but perhaps someone who has played it can offer some further insight.
1
vote
1 answer

Can you discard a scoring card to the Space Track 6 power in Twilight Struggle?

Space Track 6 gives you this power: Upon reaching space 6 (Eagle/Bear has Landed), the player may discard their Held Card at the end of the turn Scoring cards cannot be held, and you are supposed to lose if you hold it at the end of the turn, but…
Allure
  • 13,236
  • 2
  • 42
  • 103
1
vote
1 answer

What happens if you hit +20 VP and Defcon 1 at the same time?

Say you are the US, you are at +17 VP, and Defcon is at 2. You event Duck and Cover. This event says "Degrade Defcon 1 level, then US player earns VPs equal to 5 minus the current Defcon level". Do you win or lose or does the game end in a…
Allure
  • 13,236
  • 2
  • 42
  • 103
1
2