Questions tagged [puerto-rico]

A strategic colony building game where you build a Caribbean plantation and gain victory points for shipping goods back to the old world. Out of the box, the game is for three to five players, but an official two player variant exists. The game revolves around the "variable phase order" mechanic--every player selects a general action to be taken by everyone while gaining a specific temporary privilege himself.

A strategic colony building game (about 90 to 150 minutes) where players build a Caribbean plantation and gain victory points for shipping goods back to the old world. Out of the box, the game is for three to five players, but an official two player variant exists. The game revolves around the "variable phase order" mechanic where every player selects a general action to be taken by everyone while gaining a specific temporary privilege himself.

Players take turns choosing among the available roles - each granting a special privilege to the chooser and a general action to every player:

  • Settler - Establishing a quarry to simplify building construction or a plantation to produce raw goods
  • Builder - Build a processing plant to produce refined (shippable) goods or a special building granting special abilities
  • Mayor - Bringing in colonists to man the plantations and buildings
  • Craftsman - Producing goods
  • Trader - Selling goods at the local market for gold
  • Captain - Shipping goods to the old world for victory points
  • Prospector - Gaining one doubloon from the bank
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How much should the University cost?

I once read that the main regret in the design of Puerto Rico was over-pricing the University. Anyone have any guesses (or statistical analysis) as to the "correct" price?
Ryan
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Evaluating tactical situations in Puerto Rico

I've been playing a bit of Puerto Rico against computers (AIs) lately. I'm doing quite well against the easier AIs so I think my overall gameplay isn't so bad but I've realized that I still have problems evaluating some situations from a tactical…
Kempeth
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Is there a viable corn-only strategy for Puerto Rico?

In the last Puerto Rico game I played I wound up with all corn. I tried to make this work with the following strategy: Office + large market + small market for income Harbor + wharf to ship all my corn for maximum points This didn't work as well…
JSBձոգչ
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Do the shipping rules restrict my choices if all ships are empty?

Under page 6 of the rules it states. Loading/shipping rules: When shipping, players must follow these rules: Each cargo ship will carry goods on only one kind. Players may not load goods on a cargo ship if goods of that same kind are on one of…
grom
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Is a player required to ship on a wharf if they are able to?

In Puerto Rico, a player is required to ship as many of one good as they can in turn order. If a player has a wharf, goods available to ship, and is otherwise unable to ship goods on the available ships, is that player required to use their wharf…
Dan
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In Puerto Rico when using the "residence" how is "occupied island spaces" interpreted?

When playing Puerto Rico and using the residence building it states that it is based on the number of "occupied island spaces". Does this mean plantation spaces with a farm and a colonist? Or does this mean plantation space with or without a…
Alex B
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Can you build the same building more than once in Puerto Rico?

Is one player allowed to build the same building more than once in Puerto Rico? If so, do the bonuses stack, so that a player building both Large Markets would get +4 for trading? I wasn't able to find anything in the rulebook that specified this…
JSBձոգչ
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What Makes Buildings Valuable In Puerto Rico?

I'm just learning the game, so some of my comments may seem ill-informed. But it seems that strategies fall under two categories, a commodity-based strategy and a building-based strategy. Commodities are simple enough. Produce a lucrative commodity…
Tom Au
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When is it a good idea to pick the Craftsman in Puerto Rico?

At first, Craftsman seems like a great pick because it's what actually lets you actually produce goods, and if you're the one to pick it you can often produce more than everyone else. However, producing goods isn't the goal of the game, and what…
Gordon Gustafson
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In Puerto Rico, When should I NOT take a Quarry when I have the opportunity to?

It's fairly easy to choose between the different plantations when the settler phase comes around as you just have to evaluate which you have the production capacity for or which you would be able to buy the production capacity for, and take into…
Gordon Gustafson
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How difficult is Puerto Rico to learn for first time players?

I've heard a lot of good things about Puerto Rico, but from the 12-page manual it seems a little complex. I revel in the challenge of learning new and difficult games, but sadly the friends I play with aren't as hardcore as I am and are slightly…
Gordon Gustafson
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In Puerto Rico, does it make sense to shift to a corn-based strategy mid-game?

One of the disadvantages of corn is that it doesn't "trade" (sell) for as much money as other crops. This point became clear in this question: On the other hand, corn is cheaper to produce than other crops, and you don't need to build a production…
Tom Au
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Can you select role which gives you money but you can't use it in Puerto Rico?

I have a situation where a player chooses the Trader because it has 5 coins even though he has nothing to sell in the trading house. Can he do it?
bizon
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In Puerto Rico, during the Settlers phase, are players required to pick a plantation

In Puerto Rico, during the Settlers phase, are players required to pick a plantation? Do they have the option to skip picking a plantation?
Glide
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Factory bonus when some supply piles are exhausted

In a recent game of Puerto Rico, I had a Factory with a colonist on it, and I had manned plantations and production buildings to produce four different kinds of goods. However, when the Craftsman was taken, by the time it was my turn to take my…
JSBձոգչ
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