Questions tagged [mechanics]

Mechanics are the way in which a particular game process is carried out. Questions with this tag are game development questions or deal with a comparison of (game-independent) mechanics.

Examples of game mechanics include

  • drafting, where players take turns making selections from a common pool
  • press your luck, where players can choose to stop and save their progress, or can try for more at the risk of losing progress
  • dice rolling, where players use dice to determine outcomes
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Board Game Mechanics

I find myself always purchasing games that have similar game mechanics. I prefer worker-placement games, and railroad tycoon type games. All of these games borrow from each other in terms of how the game plays. I find this type of game suits my…
Codemwnci
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Improved wording for dealing out cards

I'm writing up the manual for a new game, and this one bit is giving me trouble. Here's what you do in this part: Shuffle the cards. As long there are enough cards left for each player to take one, each player takes one. Once there are fewer cards…
Joe
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Is there a tool that will help me construct a list of games with a more specific game mechanic?

I would like to construct a list of games that have a particular mechanic, but with a twist. Dice rolling is the mechanic I am interested in but specifically with Non-numeric, partially numeric, or otherwise numbered dice (essentially, anything…
Benjamin
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Mini game within a game

Are there any board games where you play a mini game within the main game? For example, imagine playing Axis & Allies where you play a quick game of Tic-Tac-Toe each round to see which side gets a free submarine.
Joe
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Is there a strategy PVP board/card game with Negative Feedback loops?

Feedback loops (for those who aren't aware) (A Negative Feedback Loop is the technical term for "comeback mechanics", akin to what you experience in Mario Kart. This is when the game makes it easier for the underdog to come back, punishes those who…
Man_Over_Game
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