Questions tagged [dominion-seaside]

The 3rd Dominion expansion introduces duration cards that do something immediately, but stay in play to affect your next turn as well.

The 3rd installment in the series. Players can now use duration cards to set up their next turn, as well as powerful new attacks to hinder their opponents. It also introduces cards allowing you to set cards from your deck aside only to return later. Seaside adds 26 new kingdom cards.

The Dominion rules are extraordinarily comprehensive. For questions regarding how cards interact, if you can, check the individual card entries in the appropriate rulebook(s) and you'll probably find your answer there. A PDF of the Dominion: Seaside rules is available here.

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Dominion Seaside cards. Wharf and Outpost in the same hand

I was playing in a two player game recently in which both Wharf and Outpost were being used. My opponent played both these cards in one turn. We decided that the extra turn dictated by Outpost, did not count as "the start of your next turn" dictated…
Ben Plont
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Pirate Ship, Dominion Seaside

Do the coins that are on your Pirate Ship Mat need to disappear (go back to the coin pile) when you opt to use them in your buy? Or do they stay there for the entire game, being used whenever you have the Pirate Ship card come up and opt to do so?
nevinhurst
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Duration cards in Dominion - Seaside - Are they your 1st action of your next turn?

When playing a Duration Card in Dominion-Seaside, is that Duration Card your 1st action of your next turn or can you play a card from your hand 1st and then play the Duration Card?
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Is Lighthouse from Dominion: Seaside overpowered?

Lighthouse in Dominion:Seaside costs only 2 yet is a duration card that provides +1 Action on the first turn and +1 coin per turn it is active. On top of that it provides protection against any attack cards while it activated. It seems to me this…
johnsoe
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