Questions tagged [bridge]

A 4 player trick-taking card game where opposing partners try to either take the number of tricks they bid or prevent their opponents from doing so.

When asking questions on bidding or play, please specify scoring system (Rubber, Matchpoints, IMPS, ec.), Dealer, vulnerability for both sides, full auction to the point of inquiry, and as complete a description of the visible hands as you can, including spot cards instead of x's.

Asking Questions:

When asking questions about Bridge, please provide the exact cards and distribution for the hands of interest as best you can recall them. Where you know the value of spot cards, please specify them rather than simply entering them as x's; every x you specify will be treated as a deuce, so anything more specific than that will be an improvement.

For play problems the precise spots will often be critical; the order in which experts play their spot cards in a suit is used to signal distribution of the hand, count in the suit, attitude to the suit, and suit preference. Without this information, which was available at the table, we cannot give you the best advice possible.

Also important is the vulnerability of both sides, who the dealer was and the type of scoring (Rubber, Chicago, Matchpoints, IMPs, or Board-a-Match); all of these affect the decisions made at the table, and sometimes even the conventions in play.

Finally, even for play and defense problems, please describe the overall bidding approach used by both you and the opponents, and any relevant conventional agreements. In the absence of any specific description the following will be assumed

Assumed Conventional Treatments:

  • Four-Card Majors approach-forcing style (Goren/Culbertson/ACOL)
  • Stayman
  • Standard Blackwood
  • Gerber only as a jump to 4C directly over a natural NT bid
  • Jacoby & Texas Transfers
  • Strong NT (15-17)
  • Strong 2C opening with 2D waiting; Cheapest Minor as Second Negative.
  • disciplined Weak Twos
  • Standard leads and signals

If you specify your System Approach as Five-Card Majors we will also assume, unless specified otherwise, that you are playing Two-Over-One (almost) Game Force, and Forcing 1NT response to a major-suit opening. It really is not possible to play that approach adequately without both those corollaries.

The Game:

Bridge is a 4 player trick-taking game using a standard deck of 52 playing cards. Two partnerships compete against each other.

For purposes of scoring and reference, each player is identified by one of the points of the compass and thus North and South play against East and West. Each deal progresses through four phases: dealing the cards, the auction (bidding), playing the hand, and scoring the results.

Dealing: Cards are dealt clockwise, one at a time and face down starting on the dealer's left so that each player receives thirteen cards. In duplicate bridge the dealer is predetermined by the board. The board also contains the four hands which have been dealt and placed in the board prior to commencement of the game; these hands are not redealt over the course of the event.

Auction or Bidding: The bidding starts with the dealer and rotates around the table clockwise with each player making a call, the purpose being to determine which partnership will contract to take more tricks given a particular trump suit or with no trump. The partnership which makes the highest final bid is known as the declaring side and is said to have 'won' the contract. The player on the declaring side who, during the auction, first stated the suit ultimately becoming trumps (or first stated notrump if that is the final strain) is referred to as the declarer. The purpose of bidding is for each partnership to ascertain which contract, whether made or defeated and whether bid by them or by their opponents, would give the partnership their best scoring result. Bidding is complex, so beginners are encouraged to first master simple, commonly used bidding conventions before adding greater complexity.

Playing: Bridge is similar to other trick-taking games with the additional feature that the hand of declarer's partner is displayed face up on the table after the opening lead has been made by the member of the defending side to the left of declarer; the displayed hand is referred to as the dummy and is played by declarer.

Scoring: After all thirteen tricks have been played, the hand's score is determined by comparing actual versus contracted tricks and awarding points accordingly. The available scoring points for the declaring side are dependent upon both the level and strain of the contract and are awarded to them only when the contract is 'made', i.e. at least the contracted for number of tricks are won by them; failure to do so results in the defending side's receiving points instead, and they are said to have 'defeated' the contract. Individual scores of several hands are accumulated to determine the overall game score.

Bridge has a number of variants, the most common being and . The method for calculating scores is different depending on which variant is being played, and this impacts the strategy of both the bidding and the play of the hand.

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Hesitating as bluff

The contracting player leads a trump. As the next player I make an obvious hesitation before playing my singleton 10 of trumps. At the end of the hand my opponent, who did not call the director, complained that I made an "unethical" hesitation,…
Brian
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Why don't bridge players try to surprise their opponents by learning a different bidding system?

Sort of a follow-up question to Why don't the meanings of specific bids need to be considered when giving advice? As I understand the answers to that question, most bridge players play variants of the same bidding system. In other words, most bridge…
Allure
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Does it make sense for a defender to lead a short major when opponents fail to find a fit using Stayman?

Both vulnerable, at rubber, South dealt and bid 1NT, North 2 clubs, South 2 hearts, North 3NT. You, West, have (s) 64 (h) AJ7 (d)J8752 (c) Q84. North clearly has four spades, but not hearts. Any spade strength on your side is with East, behind…
Tom Au
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Can't understand the meaning of 'heart finesse'

What does the phrase heart finesse mean? It appears to be a card term: From "The Logic of Women" by Bernard Marcoux, Montreal: Think about it a little: if the heart finesse was necessary to the success of this contract, then the King has to be with…
prime
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What is the Purpose of a "Ducking" Play In Bridge?

Sometimes I will have Axx in a key suit, opposite dummy's holdings of Kxxxx. In such situations, I was taught to make a "ducking" play by playing a low card from both sides, instead of playing an A or K, and letting the opponents win with a Q or J…
Tom Au
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When will playing Rubber Bridge vs. Duplicate Bridge affect your decisions?

In Rubber Bridge, you are trying to get more points than your opponents. In Duplicate Bridge, you are trying to get more points than the other people playing the same hand later on do. For a while I thought this wouldn't make a difference, but then…
Gordon Gustafson
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Do good bridge players memorize all cards played?

Certainly, they track the quantity of each suit and the high value cards, but I'm curious if good bridge players also remember, say, whether someone ducked the ace using a 7 of spades vs a 6 of spades.
warbaker
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What is the penalty for the dummy failing to follow suit?

I failed to have the dummy follow suit because the remaining card of that suit was accidentally hidden under a card of another suit. This was discovered later in the game, and treated as a normal revoke. Should the penalty have been reduced because…
anna a
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How can I practice my opening leads in bridge?

After playing bridge for several months, I feel my declarer play and bidding have improved to a beginner-intermediate level. However, I think my skill at making an opening lead is that of a novice at best. I have memorized some basic rules about…
Gordon Gustafson
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How do you find not-quite-club level human opponents to regularly play bridge with?

What's a good way to to go about finding human bridge players (kids or adults) that is less intense than what you find at duplicate bridge clubs, but more competitive and learning oriented than playing rubber bridge with friends once every few…
Joe Golton
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Why is the King of Spades the best opening lead with this hand?

Well, you pick up this hand: K Q J 10 9 x x x K x x x x The opponents bid 1 NT on your right and 3 NT on your left. What would you lead? Not that difficult, was it? If you line up a million (1.000.000) bridge players – or even a billion…
Allure
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In bridge, what are some exceptions to "second hand low?"

Most beginners are taught to play "second hand low." That is, play a low card if one is led to them, to give the partner a chance to take the trick. This is particularly to avoid situations where second hand plays, say, a king, and it is taken by…
Tom Au
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What is the purpose of "underruffing" in bridge?

Sometimes declarer will lead a long suit from one hand, for a "ruffing finesse" in order to ruff with a void in the other. If the intervening opponent ruffs with say, the 9, the declarer might "overruff" to win the trick (and capture the opposing…
Tom Au
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Why do the same as others in matchpoint bridge?

The following article about matchpoint tactics in bridge says that you should bid a game that you think everbody else will bid, even if you think the game most likely won't make. I have seen similar advice in other places to follow the field. Why…
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In Bridge, What Is "Playing the Card You Are Known to Hold?"

If you're a declarer, and West leads the queen of spades, with dummy showing the Kx of the suit, while you have Axx in the closed hand, you might take the trick with the K from the dummy, thereby not exposing the A that you hold. That, I can…
Tom Au
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