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I took the kids to a local game store for a casual pokemon tournament. I was disappointed to see the vastly superior decks the other players had built. Every pokemon in their decks was V, Vmax, V-Star, Ex, and so on, all with very powerful abilities, plus trainer cards that must be uncommon in the booster packs. They each must have had several hundred dollars into it, plus countless hours.

My kids, on the other hand, have a few of the pre-built decks and custom built decks based on the traditional basic-2-stage-evolution scheme. They stood no chance. I also played with a pre-built deck, and it was so bad that in one game I literally only did 40 damage to my opponent.

So this had me thinking. It's there a way to rate any given deck, so that two players can expect an even game? For example, cards can be given a points value, and the sum of a deck's points is your deck rating. I understand there's a synergy to deck builder games, so it would probably be more complex than that. Either way, it would be nice to quickly convey between players how strong their decks are.

  • A helpful answer on beginning PTCG deck building. With that info there, of course we stood no chance. –  Sep 23 '23 at 15:44
  • I gotta say, I'm reasonably often on the other side of the table, and I always feel bad winning. It's a tournament, I can scarcely not play to win with my strongest decks, but crushing opponents with weak decks feels pretty cruel. =/ – Allure Sep 24 '23 at 08:12
  • https://boardgames.stackexchange.com/questions/29074/ways-to-handicap-in-magic-the-gathering You might be interested, although I am not sure how handicapping would work in Pokemon (maybe "your Pokemon have -10 HP"?) – Allure Sep 24 '23 at 08:19
  • @Allure Yes, it was demoralizing. I don't really want to go back, but my son is more headstrong, apparently. He hasn't stopped talking about it, even though he lost almost as hard as I did. –  Sep 24 '23 at 15:16
  • For the record, going to your first anything tournament and getting your butt handed to you is 'the usual' in every form of open competition. – Valorum Sep 24 '23 at 18:55
  • @Valorum Not for me. ;) –  Sep 24 '23 at 19:29
  • @5879 - Alas, we can't all be special – Valorum Sep 24 '23 at 19:32
  • Honestly no TCG makes good premade decks otherwise they would cost 2 to 3 times the amount. The premade decks are designed to teach the basics and then maybe have one or two meta relevant cards otherwise they are just bought up by resellers for the 2 or 3 cards in them. I have never seen a premade deck with the right number of high rarity cards to actually be a meta deck. – Styxsksu Sep 27 '23 at 15:23
  • @Styxsksu In that regard, the PTCG pre-made decks give you the distinct impression that play strategy follows in a particular way. You must start with basics, and you might get a few hits in. Then by turn three or four, you hopefully have a few stage 1 or even stage 2 pokemon in play. These "meta decks", as you call them, do not take this pattern at all. I didn't really spend a lot of time thinking of play strategy, but I recall remarking the first time my kid brought home a V. I said "This changes play completely. Wouldn't you just want a deck filled with Vs?" Turns out that's what they do. –  Sep 27 '23 at 19:19
  • @5879 there have been some times where evolution strategies work in PTCG but even then the distribution of the starting deck is never correct. There was once a 2 stage deck that didn't run any of the stage 1 Pokemon and just used rare candies for the evolution of the Pokemon. As with any TCG they build each set to out do the last set by either being more powerful or hating on the mechanics of the last set. At some point they will point a card or to that will hate on these big basics. Basic Pokemon have always been a powerful strategy just look at haymaker deck. – Styxsksu Sep 28 '23 at 13:03

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Looking at the individual cards directly, no. Cards are intended to play together - when Creatures develops cards, they plan specific combinations such that they work well together given the other combinations out there. For example, one major deck currently is Lost Box, one version of which has zero V or ex cards in it - and still could win a major tournament, because it works as intended as a deck.

Looking at premade decks (that you can buy in a store), this is possible to some extent as the different classes of deck are meant to be played together. League Battle decks are of similar strength (and are based on ‘meta’ decks that could win major tournaments), V Battle decks or their kin ex battle decks) are weaker but on a similar level, and the Battle Academy set (which comes with three decks) is its own level.

If you go to a local league, you're best off determining what level they're playing at. Some leagues are very highly "meta" - meta meaning "the decks that are popular at the highest levels of competition" here. If that's what they have, then you're unlikely to be competitive until you make a deck that's at that level. You can look on Limitless to get a sense of what is popular online (which usually mirrors in person to some extent). As of the moment of this answer, any of the top 10-12 decks would qualify here; things like Mew Fusion, Miraidon, or Chien Pao Baxcalibur are relatively easy to learn and not very expensive.

Some leagues are less meta, and tend to have more variety in decks. Limitless still will be somewhat useful here as you can look further down the list and find more varied decks that perhaps aren't likely to win a major tournament, but could be fun to play and easier to obtain the cards for. As of the moment of this answer, decks like United Wings, Meowscarada, Zoroark Box, or Regis are fun decks that qualify in this space.

Finally, you may want to talk to the professor who is running the league, and see if you and the kids can get some help either learning or matching up with other similar level players. If your kids are relatively new, it is probably more helpful to learn the game in a noncompetitive setting first; many leagues offer something like that. The professor may also have example decks available to play that are intended to be at a similar level, and either the professor or another league member may be willing to teach you. It's also possible that this league is solely competitive, but they could suggest another one in the area that is more learning oriented - I work with a few leagues, and one is definitely 100% competitive, while another is a much better environment for kids to learn in. (If you're in the Bay Area of California, let me know and I can connect with you!)


A few footnotes that are more in the frame challenge space:

  1. Pokemon decks do not cost several hundred dollars unless you want them to! In fact, the player that won Worlds last month did so with a deck that's remarkably similar to a League Battle deck from 2022. His deck cost just over $60, and odds are you could have gotten it even cheaper a few months prior. I built the basic core of this deck for several area kids, and it's very good and easy to learn. This is typical in Pokemon, unless you're playing cards that just came out in the last month; there are always highly competitive level decks available for $50-$100, and that is if you buy every single card for just that deck - 50%-70% of the cards in any given deck are typically reusable in other decks.

  2. V or ex cards do not make a deck necessarily better. For the most part, in fact, it's the consistency cards that are by far the most important. Yes, often a V or ex will be needed to do the big hitting, but far more important are the Supporters (Professor's Research, Iono, Boss's Orders, etc.) and the Items (switch, battle VIP pass, nest ball) that make the deck work; you can build a similar deck with single prize cards that still is very competitive, so long as you pay attention to some basic things like 'how do I do enough damage to knock something out'. Lost Box, Zoroark Box, United Wings, all can manage without two prizers [Lost Box often does include a two prizer or two, but it doesn't have to], because they have consistency cards that make the deck work plus an interesting solution to "how do I do 300 damage".

Joe
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